Ubisoft has formally declared Far Cry: Primal which will convey players to the Stone Age on February 23rd on PS4 and Xbox One, and in March for PC. The amusement is produced by Ubisoft Montreal in a joint effort with Ubisoft Toronto. Trailer, screens and points of interest after the bounce.


SAN FRANCISCO — October 6, 2015 — Today, Ubisoft® declared the advancement of Far Cry® Primal, the following energizing part in the basically acclaimed Far Cry establishment, set amid the savage Stone Age. Long ways Primal hits racks worldwide on February 23, 2016 for PlayStation®4 PC excitement framework and Xbox One. The diversion will likewise transport on Windows PC in March 2016.

Created by Ubisoft Montréal as a team with Ubisoft Toronto, Ubisoft Shanghai Studio and Ubisoft Kiev Studio, Far Cry Primal is an undeniable single player experience that will take gamers to 10,000 BC in history to a period when huge brutes like the wooly mammoth and sabretooth tiger governed the Earth.

The honor winning establishment that raged the tropics and climbed the Himalayas now brings its imaginative open world sandbox gameplay to a period when people were not at the highest point of the natural pecking order but rather were battling to climb it, uniting huge mammoths, amazing situations and eccentric savage experiences.

Gamers play as TAKKAR, a prepared seeker and the last surviving individual from his chasing gathering. Touching base in the lofty and savage place that is known for Oros, players will seek after one single objective; make due in our current reality where people are the prey. They will meet a cast of essential characters who will assist them with pushing back and tame the wild’s risks. Players will travel as the first human to tame the wild and ascend above elimination. Along the way, they will need to chase for sustenance, expert discharge, fight off savage predators, make weapons and devices somewhat from the bones of killed mammoths and go head to head against different tribes to vanquish Oros.

“The intriguing thing about Far Cry is that it’s adaptable. So when a group proposed to investigate the thought of a Far Cry occurring amid the Stone Age, we simply said ‘we should hear it!’ And the more we caught wind of it, the more we understood the amount of a damn smart thought it really was,” said Dan Hay, official maker, Ubisoft.

“The Stone Age is the ideal setting for a Far Cry diversion,” said Jean-Christophe Guyot, innovative chief, Ubisoft. “Long ways as a rule puts you at the edge of the known world, in a wonderful, uncivilized and savage wilderness. The Stone Age is, as it were, the first outskirts for mankind; it’s the time when people put a stick in the ground and asserted area for their own, the time when we began climbing the natural way of life. That accompanied clash, against different people obviously, additionally against nature.

Far Cry Primal